Fukuhara apologized multiple times, while comments overall were pretty understanding and grateful Cygames is telling us so much about the game's internal development. Fukuhara added "with how the game industry works, and with the now decided 2022 release date, normally, the game should have been first announced in Summer 2021". Which means it was announced half a year later. The game's development started in early 2016. Day one patches have become common alongside releases to fix any last-minute bugs found in development.įirst off, Director Fukuhara admitted Granblue Fantasy Relink was announced too early. Generally 3-6 months before actual release. Master - What they call going Gold in Japanese: Ready for release. Some potential bugs and glitches may still need to be fixed, but the game should be nearing a releasable state. We're here now - Alpha Version: Various features and resources are either unfinished or using temporary assets, but the game in its entirety is generally in a playable state.īeta Version: Planned features and resources are fully implemented.The final budget and development schedule are determined based on the quality of this build of the game. Vertical Slice: A limited amount of characters, maps, items, and features are available, but a small portion of core gameplay can be experienced in near-finished quality. Core of the game is fleshed out in preparation for Vertical Slice development. Pre-production: Missing elements are added and improvements are made to problems identified in the first playable build. Granblue Fantasy Relink Stages of Development:įirst playable: The game is in a playable state so game feel can be experienced Granblue Fantasy Relink Development so Far:Īugust 2016: " Project Re:Link" Announcement with a first trailerĭecember 2018: Story footage and " Granblue Fantasy Relink" official title reveal
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