![]() ![]() ![]() Guppies in the Virtual Tank may come in brightly colored varieties.Ĭan be spawned by Breeders or Prego in tank 4.Ī black and red piranha-like fish that eats baby guppies and drops diamonds worth $200. If maintained for 10 minutes and given several feedings, a guppy may turn into a king guppy that produces diamonds. A large guppy can be fed a star potion to become a star guppy and will drop stars, worth $40, instead of coins that can be used to feed starcatchers. If fed enough, they will grow to a medium size and drop silver coins worth $15 followed by a large size that drops gold coins worth $35. Guppies are the most basic fish and are encountered in every tank. With the exception of the Star Guppy, all of these fish also appear in the Virtual Tank Mode. This is a list of fish found in the Adventure, Time Trial, and Challenge modes of the game. Guppycrunchers jump up to eat baby guppies when hungry.Starcatchers release a diamond when fed.Eat snot, turning into Nostradamus outside of Virtual Tank and dying otherwise.Are inhaled for safekeeping by Wadsworth when an alien is in the tank (baby and medium guppies only).Follow Gumbo's light when an alien is in the tank (as well as Breeders).Release 3 of their respective money drops when cheered up by Meryl.Guppies also have behaviors exclusive to them: Jump upwards when frightened by Rhubarb (except for bottom dwelling creatures).If a guppy is eaten by Gash, however, red chomp particles will not appear but instead only hear a chomping sound and the guppy will disappear. Red chomp particles appear if a fish is eaten by fish-eating aliens and predators, chomping sound will play, and the dying sound of respective fish will not be heard if the fish is eaten.Fish that are eaten (such as by aliens that eat fish like Sylvester, Balrog, Gus, Psychosquid and Bilaterus, Gash, or predators), however, will not leave a corpse but instead disappear immediately thus they cannot be revived by Angie.When died through starvation, shock by Amp (for guppies) and hit by a projectile, dead fish will turn gray, turn upside-down (for guppies, carnivores, beetlemunchers, and ultravores), in a bowing position (for starcatchers) and horizontal position (for guppycrunchers), and slowly float to the bottom of the tank, where they will subsequently disappear.Die if they starve, hit by a projectile, shocked by Amp (for guppies), and are eaten.Turn green for guppies, starcatchers and breeders, yellow for carnivores, guppycrunchers and beetlemunchers or brown for ultravores, and move slightly faster if not fed.Actively follow food if they are hungry.Release money periodically or when punched by Walter.Wander aimlessly around the tank if full.Fish follow similar behaviors, no matter what type they are or what they consume, with some exceptions: ![]()
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